technically skilled Art Director
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Requirements
- 3+ years or more of industry experience
- Decent general Unity skills
- Strong skills in 3D art (modelling/texturing)
- Strong skills in visual styling in Unity (light, post-effects, scene setup etc.)
- Some "tech-art" related skills (animation/rigging/VFX/Shaders etc.)
- Collaborative spirit
- Several completed projects on your portfolio (can also be hobby/student projects, demos, jam games etc.)
Bonus experience
- Art direction (style guides, concept art/sketching etc)
- 2D art (portraits, background etc.)
- UI design (visual interface design, Icons, UI animations etc.).
- Experience from other creative fields (e.g. cinematography/architecture/video editing/2D animation etc.)
Pipeline, organization and office
We are working in Unity and Blender/Adobe suite, with a suite of custom gameplay scripting tools. We work in self-organized teams in a flat hierarchy structure. Work is mainly on-site from our office in the center of Copenhagen. Crunch is something we activel y strive to avoid , and rely instead on proper planning, individual responsibility, and empowering team-members who come up with opinions and solutions.
Practical Information
The position is:
- Full-time and permanent employment (incl. paid vacation, sick and child-leave etc.)
- S alary and terms depend on qualifications
- Can begin from August 2026
- On-site in central Copenhagen, with 1 work-from-home day a week