Lighting Artist in Game Development

3 days ago


Copenhagen, Copenhagen, Denmark Playdead Full time

We are seeking a Lighting Artist in Game Development to join our team at Playdead. As a Lighting Artist, you will be responsible for supporting our artists and leads with the technical aspects of the lighting pipeline. This includes collaborating closely with rendering programmers to identify and debug problems, developing workflows and pipelines using Unreal Engine 5, and working with Blueprints.

Depending on your experience, you may also be involved in Python or C++ tool development. You will be responsible for managing all aspects of technical lighting, including asset management, performance optimization, and material development. Additionally, you will take the initiative to review documentation, learn the latest UE5 lighting technology, and assist in educating the team on all aspects of technical lighting.

We are looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule. If you are passionate about game development and have strong problem-solving skills, we encourage you to apply.

In this role, you will have the opportunity to work on various tasks, including:

  1. Developing tools with Blueprints and creating materials
  2. Ensuring the game meets ambitious artistic goals
  3. Solving lighting issues that limit creative direction alongside rendering engineers
  4. Supporting all technical aspects of the lighting art pipeline
  5. Educating on lighting best practices for modern game development in Unreal Engine 5
  6. Performance and optimization for a modern 3D graphics pipeline

To succeed in this position, you will need professional working experience with 3D game production focusing on lighting, technical knowledge of lighting and lighting systems, and experience working with major game engines, preferably Unreal Engine 5 or other proprietary game engine.


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