Graphics Engineer
2 weeks ago
Unlock the Future of Real-Time Graphics
As a Graphics Engineer in our platforms organization, you will play a pivotal role in advancing our real-time ray tracing stack, shaping the future of graphics in Unity. Our ray tracing implementation covers everything from low-level platform-specific optimizations to cutting-edge high-level features. In this role, you'll collaborate closely with a cross-disciplinary team to ensure our ray tracing solution becomes the premier cross-platform rendering technology in the industry.
Key Responsibilities
- Design, implement, and maintain high-performance rendering features for ray tracing, taking all platforms into account.
- Develop and maintain production-quality code, public documentation, and tests.
- Design powerful and extensible public APIs.
- Collaborate with a cross-discipline team to collect user feedback and prioritize feature development of core Unity rendering.
- Contribute to the design and implementation of advanced graphics features to enhance the visual fidelity and performance of Unity.
Requirements
- Proficiency with C++ programming.
- Proficiency with one of the following graphics APIs: DirectX12, Vulkan, or Metal.
- Experience working on shaders and rendering features.
- Performance-minded development, code profiling, and optimization skills.
- Relevant education and/or hands-on experience within real-time graphics rendering, parallel GPU computing, or similar technology fields.
Preferred Qualifications
- Experience developing graphics using Unity.
- Experience with modern real-time ray tracing.
- Mobile and/or console development experience (Android, iOS, Nintendo Switch, Microsoft Xbox, Sony PlayStation).
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