Graphics Engineer

2 weeks ago


Copenhagen, Copenhagen, Denmark Unity Technologies ApS Full time

Unlock the Future of Real-Time Graphics

As a Graphics Engineer in our platforms organization, you will play a pivotal role in advancing our real-time ray tracing stack, shaping the future of graphics in Unity. Our ray tracing implementation covers everything from low-level platform-specific optimizations to cutting-edge high-level features. In this role, you'll collaborate closely with a cross-disciplinary team to ensure our ray tracing solution becomes the premier cross-platform rendering technology in the industry.

Key Responsibilities

  • Design, implement, and maintain high-performance rendering features for ray tracing, taking all platforms into account.
  • Develop and maintain production-quality code, public documentation, and tests.
  • Design powerful and extensible public APIs.
  • Collaborate with a cross-discipline team to collect user feedback and prioritize feature development of core Unity rendering.
  • Contribute to the design and implementation of advanced graphics features to enhance the visual fidelity and performance of Unity.

Requirements

  • Proficiency with C++ programming.
  • Proficiency with one of the following graphics APIs: DirectX12, Vulkan, or Metal.
  • Experience working on shaders and rendering features.
  • Performance-minded development, code profiling, and optimization skills.
  • Relevant education and/or hands-on experience within real-time graphics rendering, parallel GPU computing, or similar technology fields.

Preferred Qualifications

  • Experience developing graphics using Unity.
  • Experience with modern real-time ray tracing.
  • Mobile and/or console development experience (Android, iOS, Nintendo Switch, Microsoft Xbox, Sony PlayStation).


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