Character Art Director

4 days ago


Copenhagen, Copenhagen, Denmark IOI Full time

About IO Interactive

IO Interactive is a renowned videogame development and publishing company with studios in various locations. We're committed to creating unforgettable characters and experiences, powered by our award-winning, proprietary Glacier technology.

We believe that talented people and a great working environment are essential for achieving our goals. Across our multiple studios, we're working on several projects, all driven by our passion for delivering exceptional results.

About the Job

We're seeking a highly skilled Lead Character Artist to lead our team of Character Artists. The ideal candidate will have a strong background in creating high-quality, realistic characters, with a passion for the fantasy genre.

Responsibilities:

  • Lead and mentor a team of character artists, providing guidance, feedback, and support throughout the production cycle.
  • Collaborate closely with the Art Director and Associate Art Director to establish and maintain the artistic vision for in-game characters.
  • Translate concepts and design direction into visually stunning, optimized character models and assets.
  • Oversee the creation of character sculpts, ensuring they align with design requirements and are conceptually and aesthetically compelling.
  • Work closely with animators, rigging artists, and technical artists to ensure seamless integration of character assets within the game.
  • Prepare and manage outsourcing handouts, providing clear instructions and feedback to external partners on character-related tasks.
  • Collaborate with technical artists to optimize character models for optimal execution and performance within our proprietary engine.
  • Stay up-to-date with industry trends and advancements, sharing knowledge and best practices with the team.

Requirements:

  • You are a well-versed Lead Character Artist with 6+ years in the AAA space, and have worked on at least one AAA title.
  • You have an in-depth understanding of the technical limitations and requirements for in-game character creation.
  • You excel in optimizing character models and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
  • You have experience in one or more 3D applications (3ds Max, Maya, or other).

Estimated Salary: $120,000 - $180,000 per year, depending on experience and qualifications.



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