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Art Director for 3D Texture and Material Design
1 week ago
We are Playdead, an independent game development company based in Copenhagen, Denmark. Our team of over 70 creative professionals is dedicated to crafting unique gaming experiences. We are currently working on a 3rd-person science fiction adventure featuring realistic yet stylized graphics.
The successful candidate will be responsible for designing and implementing high-quality textures and materials in Unreal Engine. This involves hand-painting key textures, establishing material workflows, and collaborating with the art team and other departments to ensure visual consistency.
Main Responsibilities:
- Design and create high-quality textures for various organic and structural surfaces
- Author and enhance Materials in Unreal Engine for production use
- Unwrap and texture 3D assets
- Evaluate material and texture performance and provide solutions to optimize and meet project requirements
- Collaborate with artists, designers, and programmers to resolve difficulties and find creative solutions
Requirements:
- Professional experience in 3D game production, working with materials & textures using major game engines
- Exceptional digital painting skills and artistic sensibility
- Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D Modelling Tools & Adobe Creative Cloud
- Great communication skills and ability to work effectively on shared projects
About Us:
We value creativity, collaboration, and attention to detail. As a team, we strive to create immersive gaming experiences that push the boundaries of what is possible. If you are passionate about game development and have a keen eye for detail, we encourage you to apply.