2D Animator, New Project

6 days ago


Copenhagen, Copenhagen, Denmark The HubDanske Bank Full time

It's an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily's Garden . Now we're on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.

With more than 300 talented individuals, we are a mix of over 55 nationalities and 42% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers.

Your role & impact:

We are currently growing our new game team and are on the search for a 2D Spine Animator to join the team of talented artists, animators, designers and developers supporting the production of our newest game project.

This role is based in our beautiful Copenhagen office, as we truly believe that when talented people work closely together, amazing things happen We therefore offer full relocation support to those coming from outside of Denmark.

Okay, let's get a little bit more specific.

Here's what you'll be doing on the day-to-day as a 2D Animator:
  • Creating 2D in-game animations using Spine2D or Unity
  • Working closely with the engineering team for Unity implementations
  • Coming up with creative ideas and concepts for the animations
  • Working closely with the rest of the creative team to find better solutions to optimize animations for better performance
  • Helping with other art concepts when needed
What we're looking for:
  • Strong knowledge of and experience with both Spine2D & Unity
  • Experience with casual mobile games
  • Experience with Photoshop
  • Strong knowledge of animation principles
What's in it for you?

Beautiful office space with probably the best view in Copenhagen
Pension and private health insurance
A chance to work with the latest tools and technology
Opportunities for individual growth with development talks as well as workshops, books and courses
Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
Social activities, including game nights, book club, Friday bar and more
Relocation package if you are coming from outside of Denmark
Free Danish lessons with our in-house Danish teacher

Our interview process

Submit your application via the fill-in form at the top of this page. This is the easiest and fastest way to get in touch with our recruiters. We foster an inclusive culture and accessible workplace and want to make sure we provide everyone with the same opportunities for success. This is why we encourage you to apply regardless of your gender, sexuality, age, nationality, neurodiversity or disability. We review applications based on competencies and experience, so please do show off your art portfolio

After we review your application, you can expect to go through the following conversations:

Introductory coffee chat with one of our recruiters, which primarily aims to ensure that there is alignment on the scope of the role and that all of your questions are answered.

A take-home test, to see your skills in action.

Technical interview, during which you will discuss your test solutions and the more technical aspects of the role.

The final conversation will be with your potential future team, to ensure that there is good chemistry between you too.

We are pretty thorough with our hiring process. It is important to us that we choose new Tactilers carefully - just as it is vital to ensure that we are the right place for you.

We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.

We look forward to receiving your application

#J-18808-Ljbffr
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