Senior Texture and Material Artist for Unreal Engine
1 month ago
We are seeking a highly skilled and passionate texture and material artist to join our team at Playdead, an independent game company based in Copenhagen, Denmark.
With over 70 creative professionals, we experiment and collaborate to create new experiences. Our approach to development prioritizes creativity and well-being, allowing talented individuals to manage their own schedule and work within a friendly, collaborative environment.
Job Summary- Hand-paint high-quality textures for various organic and structural surfaces.
- Author and enhance Materials in Unreal Engine for the production team to use.
- Unwrap and texture 3D assets.
- Establish material workflows and pipelines to ensure high-fidelity and continuity with visual quality.
- Evaluate material and texture performance and provide creative or technical solutions to optimize and meet project requirements.
We require professional experience within 3D game production, working with materials & textures using any major game engine. Exceptional digital painting skills and a highly developed artistic sensibility are essential.
- Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D Modelling Tools & Adobe Creative Cloud.
- Great communication skills and ability to work effectively on shared projects.
Experience with Unreal Engine is desired, as is skill in establishing workflows and pipelines for material and texture creation. An eye for quality control and detail is also desirable, along with passion for architecture, design, and art.
- Ability to take direction, collaborate with other developers, and give/receive constructive feedback.
We love making carefully crafted games with obsessive attention to detail. We prioritize talent, creativity, and collaboration, offering a unique opportunity to thrive in a supportive environment.
We estimate the salary for this position to be around $90,000 - $120,000 per year, depending on experience and qualifications.
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