3D Environment Artist
1 month ago
At Playdead ApS, we're seeking an experienced 3D Environment Artist to join our team in Copenhagen. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.
This role involves developing locations within a third-person, open-world game. As part of our art team, you'll be iterating on existing designs and developing environment art from blockout/greybox to finalized graphics. You'll work in coordination with other designers and artists on the team.
We're particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule. Adaptability and ability to work within our visual style and methods are essential.
This position requires a strong eye for visual composition and experience with 3D assets, such as modeling, iteration, and terrain sculpting. You'll be working on worldbuilding, environment art, and set dressing to produce believable locations.
The successful candidate will have worked on the development of at least one released 3D game and have experience with a game engine like Unity or Unreal. A link to an online portfolio of previous work is also required.
We're offering a competitive salary, which includes an estimated base salary of €65,000-€85,000 per year, depending on your level of experience. We can provide relocation and visa support if needed.
Our approach to development focuses on creating new experiences with attention to detail. We're looking for talented individuals who enjoy managing their own schedule and thrive in a collaborative environment.
Becoming a part of our team means being part of a close-knit group of developers who share a passion for gaming and game development. If you're excited about all facets of game development and passionate about gaming overall, we'd love to hear from you.
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Copenhagen, Copenhagen, Denmark PLAYDEAD ApS Full timeWe are seeking an experienced 3D Environment Artist to join Playdead ApS in Copenhagen, Denmark. The successful candidate will be responsible for developing locations within a third-person, open-world game.The role involves worldbuilding, environment art, terrain sculpting, and set dressing using 3D assets to produce believable locations within a large, open...
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